Tag: house rule

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  • Pugnacious Knights

    This benefit represents the ideals of the dark age knighthood, during the days before Chivalry became recognized as the model for knights to aspire to. [[:madoc-ap-uther | Prince Madoc]] is the paragon of the Pugnacious Knight archetype. The pugnacious …

  • APP Rules

    Appearance is one’s exterior look, being visual and thus entirely outward and superficial. Appearance provokes deep responses in human beings, automatic and normally outside of our awareness, never mind being within our control. (Exceptions exist, but not …

  • Weapon Defaults

    Starting knight characters roll starting weapon skills randomly as follows: * Sword: 2d6+3 * All other melee weapons: 2d6 * Missile weapons: 1d6 All Weapon skills are improved at a rate of 2 points in the skill for every point put into the skill …

  • Swimming

    Due to Armor penalties, Swimming is not a terribly useful skill on its own--PCs would have to have a skill in the 20s to have any hope of making a roll while wearing armor! While this is realistic, it also begs the question of having a Swimming skill at …

  • Tied Criticals

    Tied Criticals cause each combatant 1d3 points of damage, bypassing armor, to represent buffeting and general fatigue. This rule does not apply during non-lethal combat. Tied criticals on a joust (lethal and non-lethal alike) hurl both lancers to the …

  • Fear Passion

    The Fear passion is replaced by a Directed Trait for Cowardly tied to the source of the fear, generated normally.

  • Apothecaries and Herbalists

    I quite like the idea of being able to have someone "on staff" who can prepare certain concoctions to encourage healthy pregnancy or prevent unwanted pregnancies. So I'm going to say that if you have an apothecary or herbalist in your entourage, you can …

  • Feast Events

    Feasts are occasions for more than eating. Politics, romance – or its baser cousin – and the opportunity for glory are ever-present possibilities. Below are some tables to help the Game Master in running a feast. Some events will be quite ordinary while …

  • Raids

    [[File:371900 | class=media-item-align-center | looting_house.jpg]] h4. Step 1: Choose a Target Decide where you want to raid. Is it the neighboring manor? A Saxon-occupied city? Or even a daring raid to the mainland? h4. Step 2: Determine …

  • Spears and Lances

    h3. Throwing Spears in Battle With the advent of dedicated "jousting lances," the throwing of spears becomes a slightly different affair. First of all, you'll need to start distinguishing between how many lances you're carrying versus how many …

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