Tied Criticals

Tied Criticals cause each combatant 1d3 points of damage, bypassing armor, to represent buffeting and general fatigue. This rule does not apply during non-lethal combat.

Tied criticals on a joust (lethal and non-lethal alike) hurl both lancers to the ground for 1d6 damage each and shatter both lances.

Tied Criticals

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